Real world scale 1 = 1 inch.
Clean geometry in all models, only quads and triangles were used to create the geometry.
All textures, materials and lighting included.
Three different animal (horse A, horse B, and camel) materials have color and normal textures with size 1024x1024.
Animals and bench are subdivision ready, product images were generated with a subdivision level 2.
Unwrapped non-overlapping uv's done for all the animals and other models using textures.
2048x2048 textures used on the carousel structure.
Background photo seen on product images not included.
A rig has been set up for automatic animation with the following controls.
1 - Swing Speed : controls the speed animals move up and down (Slider).
2 - Spin Speed : controls how fast the carousel rotates (Slider).
Flag with dynamics using C4D cloth object.
Please look at included images and preview animations (Swing.mp4 and Spin.mp4)
Automatic animation only available on the Cinema4D version of the file.
FBX, OBJ version of the file will include material definition but may require additional setup to achieve similar results.
If you need a customized version of any of the Solancla assets please contact CGSignal.com.